Update README.md
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11
README.md
11
README.md
@@ -58,9 +58,9 @@ require("godotdev").setup({
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Below are the recommended settings for configuring the Godot editor for optimal integration with Neovim as your external editor. To access these settings, make sure that the **Advanced Settings switch is enabled** at the top of the **Editor Settings dialog**.
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- `Editor Settings > Text Editor > Behavior > **Auto Reload Scripts on External Change**`
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- `Editor Settings > Interface > Editor > **Save on Focus Loss**`
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- `Editor Settings > Interface > Editor > **Import Resources When Unfocused**`
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- `Editor Settings > Text Editor > Behavior > Auto Reload Scripts on External Change`
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- `Editor Settings > Interface > Editor > Save on Focus Loss`
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- `Editor Settings > Interface > Editor > Import Resources When Unfocused`
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### Open .gdscript/.gdshader from Godot in Neovim
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@@ -90,7 +90,8 @@ To make this work you always need to start Neovim like this:
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nvim --listen /tmp/godot.pipe
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```
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Tip: Create an alias for that command.
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<details>
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<summary>Tip: Create an alias for that command.</summary>
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Open your shell config file:
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- `~/.bashrc` for Bash
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@@ -110,8 +111,10 @@ Test it:
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```bash
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gdvim
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```
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</details>
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#### Windows
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1. Set Neovim to listen on a TCP port
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```bash
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nvim --listen 127.0.0.1:6666
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