Update README.md

This commit is contained in:
Mathijs Bakker
2025-08-21 19:10:48 +02:00
committed by GitHub
parent 000a2b610d
commit 28cbf6c0ba

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@@ -58,9 +58,9 @@ require("godotdev").setup({
Below are the recommended settings for configuring the Godot editor for optimal integration with Neovim as your external editor. To access these settings, make sure that the **Advanced Settings switch is enabled** at the top of the **Editor Settings dialog**.
- `Editor Settings > Text Editor > Behavior > **Auto Reload Scripts on External Change**`
- `Editor Settings > Interface > Editor > **Save on Focus Loss**`
- `Editor Settings > Interface > Editor > **Import Resources When Unfocused**`
- `Editor Settings > Text Editor > Behavior > Auto Reload Scripts on External Change`
- `Editor Settings > Interface > Editor > Save on Focus Loss`
- `Editor Settings > Interface > Editor > Import Resources When Unfocused`
### Open .gdscript/.gdshader from Godot in Neovim
@@ -90,7 +90,8 @@ To make this work you always need to start Neovim like this:
nvim --listen /tmp/godot.pipe
```
Tip: Create an alias for that command.
<details>
<summary>Tip: Create an alias for that command.</summary>
Open your shell config file:
- `~/.bashrc` for Bash
@@ -110,8 +111,10 @@ Test it:
```bash
gdvim
```
</details>
#### Windows
1. Set Neovim to listen on a TCP port
```bash
nvim --listen 127.0.0.1:6666