diff --git a/README.md b/README.md index 28a92b9..f694d63 100644 --- a/README.md +++ b/README.md @@ -58,9 +58,9 @@ require("godotdev").setup({ Below are the recommended settings for configuring the Godot editor for optimal integration with Neovim as your external editor. To access these settings, make sure that the **Advanced Settings switch is enabled** at the top of the **Editor Settings dialog**. -- `Editor Settings > Text Editor > Behavior > **Auto Reload Scripts on External Change**` -- `Editor Settings > Interface > Editor > **Save on Focus Loss**` -- `Editor Settings > Interface > Editor > **Import Resources When Unfocused**` +- `Editor Settings > Text Editor > Behavior > Auto Reload Scripts on External Change` +- `Editor Settings > Interface > Editor > Save on Focus Loss` +- `Editor Settings > Interface > Editor > Import Resources When Unfocused` ### Open .gdscript/.gdshader from Godot in Neovim @@ -90,7 +90,8 @@ To make this work you always need to start Neovim like this: nvim --listen /tmp/godot.pipe ``` -Tip: Create an alias for that command. +
+Tip: Create an alias for that command. Open your shell config file: - `~/.bashrc` for Bash @@ -110,8 +111,10 @@ Test it: ```bash gdvim ``` +
#### Windows + 1. Set Neovim to listen on a TCP port ```bash nvim --listen 127.0.0.1:6666