239 lines
6.9 KiB
Markdown
239 lines
6.9 KiB
Markdown
# Godot → Neovim External Editor Setup
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This setup allows you to click on a script in Godot and open it directly in Neovim running in a GUI terminal (e.g., Ghostty), with the buffer focused and optional tab or vertical split support.
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## Features
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- Open files in Neovim from Godot with the same window (default)
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- Focus the file buffer automatically
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- Bring your GUI terminal (Ghostty, Alacritty, Kitty, Wezterm, etc.) to the front
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- Optional `--tab` or `--vsplit` mode
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- Terminal name can be passed as an argument; defaults to `ghostty`
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## Workflow Diagram
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```text
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+----------------+ clicks script +-------------------------+
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| | ----------------------> | |
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| Godot | | godot-nvr.sh script |
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| (Editor UI) | | (external launcher) |
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+----------------+ +-------------------------+
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| opens/jumps file
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v
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+-------------------------+
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| |
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| Neovim |
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| (remote buffer via |
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| nvr socket) |
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+-------------------------+
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| brings terminal to front
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v
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+-------------------------+
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| |
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| GUI Terminal |
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| (Ghostty, Alacritty) |
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+-------------------------+
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```
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- **Step 1:** Click a script in Godot
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- **Step 2:** `godot-nvr.sh` is called
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- **Step 3:** File opens in Neovim via `nvr`
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- **Step 4:** GUI terminal is brought to the front
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## Requirements
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- macOS (tested)
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- Neovim with `nvr` installed
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- A GUI terminal (e.g., Ghostty, Alacritty, iTerm)
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- Optional: tmux (pane switching inside tmux is not fully supported)
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## Installation
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1. Install `nvr` if not already installed:
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```bash
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pip3 install neovim-remote
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```
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1. Save the launcher script:
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```bash
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mkdir -p ~/.local/bin
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touch ~/.local/bin/godot-nvr.sh
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```
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1. Create the script:
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Save this as `~/.local/bin/godot-nvr.sh`
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```bash
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#!/usr/bin/env bash
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# Godot → Neovim launcher with GUI terminal focus
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# Usage:
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# godot-nvr.sh [terminal_name] +{line} {file} [--tab|--vsplit]
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# -----------------------------
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# Arguments
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# -----------------------------
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DEFAULT_TERMINAL="ghostty"
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ARG0="$1"
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if [[ "$ARG0" == +* || "$ARG0" == --* || -f "$ARG0" ]]; then
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# No terminal argument provided, use default
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GODOT_TERMINAL="$DEFAULT_TERMINAL"
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else
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# First argument is terminal name
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GODOT_TERMINAL="$ARG0"
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shift
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fi
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SOCKET="/tmp/godot.pipe" # Neovim socket path
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NVR="/Library/Frameworks/Python.framework/Versions/3.8/bin/nvr"
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OPEN_MODE="window"
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LINE=""
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FILE=""
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# -----------------------------
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# Parse remaining arguments
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# -----------------------------
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while [[ $# -gt 0 ]]; do
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case "$1" in
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--tab) OPEN_MODE="tab"; shift ;;
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--vsplit) OPEN_MODE="vsplit"; shift ;;
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+[0-9]*) LINE="${1#+}"; shift ;;
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*) FILE="$1"; shift ;;
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esac
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done
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[ -z "$FILE" ] && exit 0
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# -----------------------------
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# Open file in Neovim or jump to buffer
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# -----------------------------
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if $NVR --servername "$SOCKET" --remote-expr \
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"bufexists(fnamemodify('$FILE', ':p'))" | grep -q 1; then
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CMD=":buffer $(basename "$FILE")"
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else
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case "$OPEN_MODE" in
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window) CMD=":e $FILE" ;;
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tab) CMD=":tabedit $FILE" ;;
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vsplit) CMD=":vsplit $FILE" ;;
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esac
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fi
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[ -n "$LINE" ] && CMD="$CMD | call cursor($LINE,1)"
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CMD="$CMD | normal! zz"
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$NVR --servername "$SOCKET" --remote-send "<C-\\><C-N>${CMD}<CR>"
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# -----------------------------
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# Focus GUI terminal (macOS)
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# -----------------------------
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osascript -e "tell application \"$GODOT_TERMINAL\" to activate"
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```
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1. And make it executable:
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```bash
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chmod +x ~/.local/bin/godot-nvr.sh
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```
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## Setup in Godot
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1. Go to Editor Settings → External Editor
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1. Set Exec Path:
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```bash
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/Users/YOUR_USERNAME/.local/bin/godot-nvr.sh
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```
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1. Set Exec Flags:
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- Default (same window):
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```bash
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+{line} {file}
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```
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- Open in a tab:
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```bash
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--tab +{line} {file}
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```
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- Open in vertical split:
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```bash
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--vsplit +{line} {file}
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```
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- Specify terminal explicitly:
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```bash
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alacritty +{line} {file}
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```
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## Usage
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- Click a script in Godot → opens in Neovim
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- Neovim buffer is focused
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- GUI terminal comes to front
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- Optional tab/vsplit works
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- Terminal argument overrides default "ghostty"
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## Notes
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- tmux pane switching is not supported reliably from Godot
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- Ensure the Neovim socket path (/private/tmp/nvim.pipe) matches your setup
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- Tested with Ghostty, should work with other GUI terminals
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- This README now provides clear instructions and a visual workflow so other users can reproduce your Godot → Neovim + Ghostty setup easily.
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## Troubleshooting
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### Quick Test (outside Godot)
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Before testing inside Godot, confirm the script works standalone:
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```bash
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~/.local/bin/godot-nvr.sh /path/to/file.gd:10
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```
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Expected:
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- The file opens in your running Neovim instance.
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- The buffer is focused.
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- Your terminal (e.g. Ghostty) comes to the front.
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If this fails, fix the setup before trying again in Godot.
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### `command not found: nvr`
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- Make sure `nvr` is installed and in your `$PATH`:
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```bash
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pip install neovim-remote
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which nvr
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```
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- If it’s not found, add `~/.local/bin` to your `$PATH`.
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### Godot shows "Cannot execute"
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- Check the `Exec Path` in Godot points to the script and is executable:
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```bash
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chmod +x ~/.local/bin/godot-nvr.sh
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```
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- Use the absolute path (e.g. /Users/you/.local/bin/godot-nvr.sh).
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### Terminal doesn’t come to the front (macOS)
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- Ensure you set the correct terminal app name (case-sensitive!):
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- `ghostty` → `"Ghostty"`
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- `Terminal` → `"Terminal"`
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- `alacritty` → `"Alacritty"`
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- `kitty` -> `"Kitty"`
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- To check the exact name macOS expects, run:
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```bash
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osascript -e 'name of every application process'
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```
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- Test manually (from another terminal app):
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```bash
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osascript -e 'tell application "ghostty" to activate'
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```
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## Wrong file/line opens
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- Make sure you’re using `{file}:{line}` in Godot’s Exec Flags.
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- For column support, you can use `{file}:{line}:{col}`.
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