77f2c336dbbf2d86db291e74c3a0a2e9bb935841
godotdev.nvim
Batteries-included Neovim plugin for Godot game development, using Neovim as an external editor. Provides LSP support for GDScript and Godot shaders, DAP debugging, and Treesitter syntax highlighting.
Features
- Connect to Godot editor LSP over TCP (
127.0.0.1:6005by default) - Full GDScript language support
.gdshadersyntax highlighting via Treesitter- Debug GDScript with
nvim-dap(127.0.0.1:6006by default) - Keymaps for common LSP actions
- Batteries included: everything you need for Godot development in Neovim
Requirements
- Neovim 0.9+
- Godot 4.x+ with TCP LSP enabled
nvim-lspconfignvim-dapandnvim-dap-uifor debuggingnvim-treesitter- Windows users must have
ncatin PATH
Installation (Lazy.nvim)
{
'Mathijs-Bakker/godotdev.nvim',
lazy = false,
dependencies = { 'nvim-lspconfig', 'nvim-dap', 'nvim-dap-ui', 'nvim-treesitter' },
config = function()
require("godotdev").setup()
end,
}
Quickstart
- Open your Godot project in Neovim
- Start Godot editor with TCP LSP enabled (Editor Settings → Network → Enable TCP LSP server)
- Open a .gd or .gdshader file
- LSP will automatically attach
- Use rn to rename, gd to go to definition, gr for references, etc.
- Start debugging with DAP (Launch scene configuration)
Configuration
Optional settings
require("godotdev").setup({
editor_host = "127.0.0.1", -- Godot editor host
editor_port = 6005, -- LSP port
debug_port = 6006, -- DAP port
})
Optimize Godot editor for Neovim
Below are the recommended settings for configuring the Godot editor for optimal integration with Neovim as your external editor. To access these settings, make sure that the Advanced Settings switch is enabled at the top of the Editor Settings dialog.
Editor Settings > Text Editor > Behavior > **Auto Reload Scripts on External Change**Editor Settings > Interface > Editor > **Save on Focus Loss**Editor Settings > Interface > Editor > **Import Resources When Unfocused**
Keymaps
LSP
gd→ Go to definitiongD→ Go to declarationgy→ Type definitiongi→ Go to implementationgr→ List referencesK→ Hover<C-k>→ Signature help<leader>rn→ Rename symbol<leader>ca→ Code action<leader>f→ Format buffergl→ Show diagnostics[d/]d→ Previous/next diagnostic
DAP
F5-> Continue/StartF10-> Step overF11-> Step intoF12-> Step out<leader>db-> Toggle Breakpoint<leader>dB-> Conditional breakpoint
DAP UI
<leader>du-> , Toggle UI<leader>dr-> , Open REPL
License
MIT
Description
[FORK] of Mathijs-Bakker/godotdev.nvim with some patches
https://github.com/Mathijs-Bakker/godotdev.nvim
Languages
Lua
84.7%
Scheme
15.3%