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godotdev.nvim

A Neovim plugin for connecting to the Godot editor LSP server to provide code navigation, diagnostics, and LSP features for GDScript projects. Supports Windows, macOS, and Linux.

Features

  • Connect to a running Godot editor's TCP LSP server.
  • LSP-based code navigation for GDScript (gd/gdscript).
  • Diagnostics, hover documentation, workspace symbols, and more.
  • Healthcheck to validate editor LSP and required tools.
  • OS-aware handling for TCP connection (ncat required on Windows).

Requirements

  • Neovim 0.11+
  • Godot editor with TCP LSP server enabled (Editor Settings → Network → Enable TCP LSP server).
  • Windows: ncat must be installed (via Scoop or Chocolatey).
  • macOS/Linux: optional nc for port check; otherwise assumed reachable.

Installation

Using Lazy.nvim:

`return {
  'Mathijs-Bakker/godotdev.nvim',
  lazy = false,
  config = function()
    require("godotdev").setup {
      editor_port = 6005,       -- optional, default is 6005
      editor_host = "127.0.0.1" -- optional, default is localhost
    }
  end
}

Quickstart

-- Lazy.nvim
return {
  'Mathijs-Bakker/godotdev.nvim',
  config = function()
    require("godotdev").setup({
      editor_host = "127.0.0.1", -- Default: 127.0.0.1
      editor_port = 6005,        -- GDScript language server, default: 6005
      debug_port = 6006,         -- Debug adapter server, default: 6006
    })
  end,
}

LSP

  • Open any .gd or .gdscript file in your Godot project.
  • The plugin connects automatically to the running Godot editor LSP.
  • Keymaps for LSP features (definitions, references, symbols, etc.) are attached per buffer.

DAP

  • Requires nvim-dap and nvim-dap-ui.
  • Launch your game or scene directly from Neovim:
    1. Make sure Godot is running with the debugger server enabled.
    2. Open a .gd or .gdscript file.
    3. Use DAP commands:
    • :DapContinue Start/Continue debugging
    • :DapStepOver, :DapStepInto, :DapStepOut
    1. The DAP UI automatically opens when debugging starts.

Healthcheck

:checkhealth godotdev
  • Checks if the Godot editor LSP port is reachable.
  • On Windows, also checks if ncat is installed.
  • Gives clear instructions to fix missing dependencies or misconfigured ports.

Configuration Options

`require("godotdev").setup {
  editor_host = "127.0.0.1", -- default
  editor_port = 6005,        -- default
}`

Notes

  • The plugin does not start a Godot instance automatically; the Godot editor must be running with TCP LSP enabled.
  • On Windows, ncat is required for the TCP LSP connection. On macOS/Linux, the plugin assumes the port is reachable.

License

MIT License

Description
[FORK] of Mathijs-Bakker/godotdev.nvim with some patches
https://github.com/Mathijs-Bakker/godotdev.nvim
Readme 367 KiB
Languages
Lua 84.7%
Scheme 15.3%