Add Godot Editor screenshots
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16
README.md
16
README.md
@@ -64,9 +64,15 @@ require("godotdev").setup({
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Below are the recommended settings for configuring the Godot editor for optimal integration with Neovim as your external editor. To access these settings, make sure that the **Advanced Settings switch is enabled** at the top of the **Editor Settings dialog**.
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- `Editor Settings > Text Editor > Behavior > Auto Reload Scripts on External Change`
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<details><summary>Show Screenshot -> Godot Editor Settings</summary><img src="assets/godot-editor-auto-reload-script.png"></details>
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- `Editor Settings > Interface > Editor > Save on Focus Loss`
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<details><summary>Show Screenshot -> Godot Editor Settings</summary><img src="assets/godot-editor-focus.png"></details>
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- `Editor Settings > Interface > Editor > Import Resources When Unfocused`
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<details><summary>Show Screenshot -> Godot Editor Settings</summary><img src="assets/godot-editor-focus.png"></details>
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### Open .gdscript/.gdshader from Godot in Neovim
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When you click on a gdscript in Godot's FileSystem dock it doesn't open automatically in Neovim.
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@@ -90,10 +96,12 @@ A workaround is to to create a small script which launches the file in Neovim.
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```
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1. Configure Godot: `Editor > Editor Settings > Text Editor > External` with full path and `{file} {line} {col}`.
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To make this work you always need to start Neovim like this:
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```bash
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nvim --listen /tmp/godot.pipe
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```
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<details><summary>Show Screenshot -> Godot Editor Settings</summary><img src="assets/godot-editor-settings-for-neovim.png"></details>
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1. To make this work you always need to start Neovim like this:
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```bash
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nvim --listen /tmp/godot.pipe
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```
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<details>
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<summary>Tip: Create an alias for that command.</summary>
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