diff --git a/README.md b/README.md
index 9788725..a2dfa7e 100644
--- a/README.md
+++ b/README.md
@@ -64,9 +64,15 @@ require("godotdev").setup({
Below are the recommended settings for configuring the Godot editor for optimal integration with Neovim as your external editor. To access these settings, make sure that the **Advanced Settings switch is enabled** at the top of the **Editor Settings dialog**.
- `Editor Settings > Text Editor > Behavior > Auto Reload Scripts on External Change`
+
+ Show Screenshot -> Godot Editor Settings

- `Editor Settings > Interface > Editor > Save on Focus Loss`
+
+ Show Screenshot -> Godot Editor Settings

- `Editor Settings > Interface > Editor > Import Resources When Unfocused`
+ Show Screenshot -> Godot Editor Settings

+
### Open .gdscript/.gdshader from Godot in Neovim
When you click on a gdscript in Godot's FileSystem dock it doesn't open automatically in Neovim.
@@ -89,11 +95,13 @@ A workaround is to to create a small script which launches the file in Neovim.
echo 'export PATH="$HOME/.local/bin:$PATH"' >> ~/.bashrc && source ~/.bashrc
```
1. Configure Godot: `Editor > Editor Settings > Text Editor > External` with full path and `{file} {line} {col}`.
+
+ Show Screenshot -> Godot Editor Settings

-To make this work you always need to start Neovim like this:
-```bash
-nvim --listen /tmp/godot.pipe
-```
+1. To make this work you always need to start Neovim like this:
+ ```bash
+ nvim --listen /tmp/godot.pipe
+ ```
Tip: Create an alias for that command.