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# godotdev.nvim
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A Neovim plugin for connecting to the Godot editor LSP server to provide code navigation, diagnostics, and LSP features for GDScript projects. Supports Windows, macOS, and Linux.
## Features
- Connect to a running Godot editor's TCP LSP server.
- LSP-based code navigation for GDScript (`gd`/`gdscript`).
- Diagnostics, hover documentation, workspace symbols, and more.
- Healthcheck to validate editor LSP and required tools.
- OS-aware handling for TCP connection (`ncat` required on Windows).
## Requirements
- Neovim 0.11+
- Godot editor with TCP LSP server enabled (Editor Settings → Network → Enable TCP LSP server).
- **Windows:** `ncat` must be installed (via Scoop or Chocolatey).
- **macOS/Linux:** optional `nc` for port check; otherwise assumed reachable.
## Installation
Using [Lazy.nvim](https://github.com/folke/lazy.nvim):
```lua
`return {
'Mathijs-Bakker/godotdev.nvim',
lazy = false,
config = function()
require("godotdev").setup {
editor_port = 6005, -- optional, default is 6005
editor_host = "127.0.0.1" -- optional, default is localhost
}
end
}
```
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## Quickstart
```lua
-- Lazy.nvim
return {
'Mathijs-Bakker/godotdev.nvim',
config = function()
require("godotdev").setup({
editor_host = "127.0.0.1", -- Default: 127.0.0.1
editor_port = 6005, -- GDScript language server, default: 6005
debug_port = 6006, -- Debug adapter server, default: 6006
})
end,
}
```
### LSP
- Open any `.gd` or `.gdscript` file in your Godot project.
- The plugin connects automatically to the running Godot editor LSP.
- Keymaps for LSP features (definitions, references, symbols, etc.) are attached per buffer.
### DAP
- Requires `nvim-dap` and `nvim-dap-ui`.
- Launch your game or scene directly from Neovim:
1. Make sure Godot is running with the debugger server enabled.
1. Open a `.gd` or `.gdscript` file.
1. Use DAP commands:
- `:DapContinue` Start/Continue debugging
- `:DapStepOver`, `:DapStepInto`, `:DapStepOut`
1. The DAP UI automatically opens when debugging starts.
### Healthcheck
```
:checkhealth godotdev
```
- Checks if the Godot editor LSP port is reachable.
- On Windows, also checks if `ncat` is installed.
- Gives clear instructions to fix missing dependencies or misconfigured ports.
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## Configuration Options
```lua
`require("godotdev").setup {
editor_host = "127.0.0.1", -- default
editor_port = 6005, -- default
}`
```
## Notes
- The plugin does **not** start a Godot instance automatically; the Godot editor must be running with TCP LSP enabled.
- On Windows, `ncat` is required for the TCP LSP connection. On macOS/Linux, the plugin assumes the port is reachable.
## License
MIT License