Files
godotdev.nvim/lua/godotdev/lsp.lua
2025-09-25 11:34:39 +02:00

37 lines
977 B
Lua

local M = {}
M.setup = function(config)
config = config or {}
local utils = require("godotdev.utils")
local host = config.editor_host or "127.0.0.1"
local port = config.editor_port or 6005
local capabilities = vim.lsp.protocol.make_client_capabilities()
capabilities.textDocument.typeDefinition = nil -- suppress unsupported typeDefinition
local is_windows = vim.fn.has("win32") == 1 or vim.fn.has("win64") == 1
local cmd
if is_windows then
cmd = { "ncat", host, tostring(port) }
else
cmd = vim.lsp.rpc.connect(host, port)
end
vim.lsp.config["gdscript"] = {
name = "godot_editor",
cmd = cmd,
filetypes = { "gd", "gdscript", "gdshader", "gdscript3" },
root_markers = { "project.godot", ".git" },
capabilities = capabilities,
on_attach = function(client, bufnr)
utils.suppress_unsupported_lsp_messages(client, { "Method not found: godot/reloadScript" })
end,
}
vim.lsp.enable("gdscript")
end
return M