187 lines
5.2 KiB
Lua
187 lines
5.2 KiB
Lua
local health = vim.health
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local godotdev = require("godotdev")
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local M = {}
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M.opts = {
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editor_port = 6005,
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debug_port = 6006,
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}
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function M.setup(opts)
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M.opts = vim.tbl_extend("force", M.opts, opts or {})
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end
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local is_windows = vim.loop.os_uname().sysname == "Windows_NT"
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local function port_open(host, port)
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local cmd
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if is_windows then
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if vim.fn.executable("ncat") ~= 1 then
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return false
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end
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cmd = string.format("ncat -z -w 1 %s %d 2>NUL", host, port)
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else
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if vim.fn.executable("nc") ~= 1 then
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return true -- assume port ok if nc is missing
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end
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cmd = string.format("nc -z -w 1 %s %d >/dev/null 2>&1", host, port)
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end
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vim.fn.system(cmd)
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return vim.v.shell_error == 0
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end
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local function plugin_installed(name)
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if name == "nvim-lspconfig" then
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return vim.fn.exists(":LspInfo") == 2
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elseif name == "nvim-dap" then
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return vim.fn.exists(":DapContinue") == 2
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elseif name == "nvim-treesitter" then
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return pcall(require, "nvim-treesitter.configs")
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end
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return false
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end
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local function has_exe(name)
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return vim.fn.executable(name) == 1
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end
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local function check_indent()
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health.start("Indentation")
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local handle = io.popen("grep -P '\t' -R --include='*.gd' --include='*.cs' . 2>/dev/null | head -n 1")
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if handle then
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local result = handle:read("*a")
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handle:close()
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if result ~= "" then
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health.warn(
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"Mixed indentation detected (tabs found in .gd or .cs files). Godot expects spaces, 4 per indent. See :help godotdev-indent"
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)
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else
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health.ok("Indentation style looks consistent (no tabs in .gd or .cs files).")
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end
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end
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end
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function M.check()
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health.start("Godotdev.nvim")
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-- Godot version
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health.start("Godot version")
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local ok, godot_version = pcall(vim.fn.system, "godot --version")
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if ok and godot_version and godot_version ~= "" then
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local ver = vim.trim(godot_version)
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health.ok("Godot detected: " .. ver)
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local major, minor = ver:match("(%d+)%.(%d+)")
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if major and minor and (tonumber(major) < 4 or (tonumber(major) == 4 and tonumber(minor) < 3)) then
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health.warn("Godot version is below 4.3. Some features may not work correctly.")
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end
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else
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health.info("Godot executable not found. Make sure 'godot' is in your PATH.")
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end
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-- Dependencies
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health.start("Dependencies")
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for _, plugin in ipairs({ "nvim-lspconfig", "nvim-treesitter", "nvim-dap" }) do
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if plugin_installed(plugin) then
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health.ok("✅ OK Dependency '" .. plugin .. "' is installed")
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else
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health.warn("⚠️ WARNING Dependency '" .. plugin .. "' not found. Some features may not work.")
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end
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end
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-- Godot detection
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health.start("Godot detection")
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local editor_port = M.opts.editor_port
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if port_open("127.0.0.1", editor_port) then
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health.ok("✅ OK Godot editor LSP detected on port " .. editor_port)
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else
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health.warn(string.format(
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[[⚠️ WARNING Godot editor LSP not detected on port %d.
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Make sure the Godot editor is running with LSP server enabled.
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- Enable TCP LSP server in Editor Settings → Network
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- Confirm port matches %d]],
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editor_port,
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editor_port
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))
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end
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local debug_port = M.opts.debug_port
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if plugin_installed("nvim-dap") then
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if port_open("127.0.0.1", debug_port) then
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health.ok("✅ OK Godot editor debug server detected on port " .. debug_port)
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else
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health.warn("⚠️ WARNING Godot editor debug server not detected on port " .. debug_port)
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end
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end
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if is_windows then
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if has_exe("ncat") then
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health.ok("✅ OK 'ncat' is installed")
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else
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health.error([[
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❌ ERROR Windows: 'ncat' not found. Install via Scoop or Chocolatey:
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scoop install nmap
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choco install nmap]])
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end
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end
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-- Optional C# support
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if godotdev.opts.csharp then
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health.start("C# support")
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if has_exe("dotnet") then
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health.ok("✅ OK 'dotnet' found")
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else
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health.error("❌ ERROR 'dotnet' not found. Install the .NET SDK: https://dotnet.microsoft.com/download")
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end
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if has_exe("csharp-ls") or has_exe("omnisharp") then
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health.ok("✅ OK C# LSP server found (csharp-ls or omnisharp)")
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else
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health.error("❌ ERROR No C# LSP server found. Install 'csharp-ls' (recommended) or 'omnisharp'.")
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end
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if has_exe("netcoredbg") then
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health.ok("✅ OK 'netcoredbg' found")
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else
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health.error("❌ ERROR 'netcoredbg' not found. Install from: https://github.com/Samsung/netcoredbg")
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end
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else
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health.info("ℹ️ C# checks skipped (csharp=false)")
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end
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-- Code Formatting:
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health.start("GDScript Formatter")
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local formatter = godotdev.opts.formatter or "gdformat"
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local exe = godotdev.opts.formatter_cmd or formatter
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if has_exe(exe) then
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health.ok("✅ OK '" .. exe .. "' found")
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else
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if formatter == "gdformat" then
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health.warn([[
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❌ ERROR 'gdformat' not found.
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Install with Python pip or Homebrew:
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Linux / macOS:
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pip install gdtoolkit
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macOS (Homebrew):
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brew install gdtoolkit
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Windows:
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pip install gdtoolkit]])
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elseif formatter == "gdscript-format" then
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health.warn([[
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❌ ERROR 'gdscript-format' not found.
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Install from the repo: https://github.com/Scony/godot-gdscript-formatter-tree-sitter
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Follow instructions in README.md]])
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end
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end
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check_indent()
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end
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return M
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